Tuesday, May 29, 2018
Four Sessions - Four Hours
We’ve gathered a new selection of pros for a Gamification Playlist! Join this Playlist and get inspired! Learn new gamification strategies and techniques for your new and ongoing projects.
Tuesday, May 29
The Playlist begins at 8a PT/11a ET/4p GMT. These are more than webinars, they’re interactive, live-streaming broadcasts with opportunities for lots of Q&A and discussion.
Real Conversations – Real Experts
Session 1 – Setting the Gamification Stage with John Kissinger and Craig Sybert
8a PT/11a ET/4p GMT
John Kissinger & Craig Sybert set the stage for TLDC’s Gamification Playlist by exploring the “new” entertainment — GAMES! — and what it means to L&D. In case you’ve been living under a rock, new release video games are now more than double the annual revenue of box-office sales for new movies. But fueled by a surging social/digital backlash, old-school Tabletop games are experiencing a new “golden age” — with hobby games experiencing explosive growth as high as 29% year over year and board games as high as 40%!
In this session, they’ll discuss common game design principles and share insights from workplace games that they’ve either designed or participated in throughout their careers. They’ll also talk about a few of their favorite games, how they draw creative inspiration from them, and debate the merits of cooperative vs. competitive games.
For over 20 years, John Kissinger has engaged, entertained, and educated learners from all over the world. At last count, he’d personally taught or trained over 50,000 learners from more than 70 countries. But, that’s just his day job! By night, John is a professional voice talent, specializing in eLearning, explainer videos, and corporate narration. And, if that wasn’t enough to keep a guy busy, on the weekends, John is a hobby game designer and co-owner of startup game company, Thaumaturgik Games, with his first title scheduled for release later this year.
Craig is a Training and Development Specialist for Navy Mutual Aid Association, training consultant, eLearning production, audio/video producer and post production, LMS implementation, voiceover, logo design, musician, and full time learner. He has been in the Learning and Development industry for over 10 years.
Session 2 – A Good Methodology and Framework for Successful Gamification
9a PT/Noon ET/5p GMT
An Coppens will bring her extensive experience to this session and help us understand good methodologies to use when creating gamified learning content. You probably already use a good framework for your instructional design work, but you probably don’t have one for creating gamification. An will share her framework and methodology with us and also share her thoughts on collaboration vs competition. She will cover the following topics:
- What practice taught me about having a good base structure for gamification
- How frustration with what I saw in learning related gamification lead to a learning gamification framework
- Why leaderboards for people’s learning don’t belong in learning content
- Collaboration or Competition, which works better?
An Coppens is the Chief Game Changer at Gamification Nation Ltd and she is a leading expert in gamification design for employee and learner engagement, with over 15 years experience in creating behaviour change through creative and innovative solutions. In 2016 she received an award as a HR technology visionary at the World HRD conference in Mumbai, India. Her fourth book: “Tapping into the crowd – gaining competitive advantage from the inside out” is now available on Amazon. It covers employee engagement and applying crowd sourcing as well as gamification to the people facing business processes.
She is an award-winning Speaker, L&D professional, business and executive coach and author.
In her career today she has worked with global brands in media, finance, education and FMCG markets, she has advised 100’s of business owners and inspired 1000’s of individuals to level up their game.
She is an avid blogger on the topic of gamification and has been listed in the top 10 UK digital and technology bloggers in the UK Blog Awards of 2016 and 2015.
Session 3 – Game Mechanics and Bartle’s Taxonomy of Player Types with Andrew Hughes
10a PT/1p ET/6p GMT
In this session, Andrew is going to discuss the importance of game mechanics in creating a meaningful learning experience. He’ll also include his powerful insights into the integration of challenges into objectives that reflect real world behaviors. And if you’ve never thought about the different types of gamers, Andrew will explain the usefulness of Bartle’s Taxonomy of Player Types. Join us for an insightful session that takes gamification in a whole new direction.
Andrew Hughes is the founder and president of Designing Digitally, Inc., which started in 2006 and has since grown to a total of more than 20 staff. They range from interactive media developers to learning solutions specialists that develop customized e-learning and serious game solutions to assist with learner retention for a variety of industries. Andrew has had the pleasure to work with clients such as: NASA, Google, Comcast, Hewlett Packard, Wyndham Hotels, Procter and Gamble and many more.
Session 4 – The Value of Games and Gamification in Learning with Karl Kapp
11a PT/2p ET/7p GMT
Dr. Kapp is a professor, author, consultant, and speaker working to help everyone understand the value of games and gamification in learning. As part of our playlist lineup Dr. Kapp will be discussing the following:
- Table top games for learning
- His latest book, Play to learn.
- Card games: “Zombie Instructional Design Apocalypse” & “Zombie Sales Apocalypse.”
- You can find out more about Dr. Kapp at http://karlkapp.com
Karl M. Kapp, EdD, is a scholar, writer, and expert on the convergence of games, learning, and technology.
Karl received his doctorate of education in instructional design at the University of Pittsburgh, and is an award-winning professor of instructional technology at Bloomsburg University, in Bloomsburg, PA.
Karl consults with learning technology companies and advises Fortune 500 companies on the use of gamification and game-based strategies for transferring knowledge to employees. Karl has consulted with public and private organizations and has worked internationally on several serious games and gamification projects. He was co-principle investigator on two National Science Foundation grants and is a board member of several start-up companies.
Karl has written six books, including the best-selling learning book The Gamification of Learning and Instruction and its accompanying how-to book The Gamification of Learning and Instruction Fieldbook: Theory into Practice.