Niels Floor: Learning Experience Design Pioneer

This audio only version of TLDCast took place on Friday, November 1, 2019 online in front of a live audience.

In this episode, I talk with Niels Floor, Learning Experience Design Pioneer. In May 2007, Niels originated and coined the term “Learning Experience Design”, with the job title following shortly thereafter. He’s also the Founder & Owner of Shapers, a Learning Experience Design Consultancy based out of the Netherlands.

This was a very interesting conversation that shed light on the beginnings of Learning Experience Design, how it originated, some perspectives on its global impact, and where its going. This discussion is a must listen for anyone doing instructional design that find themselves particularly focused on the design aspect of things. And if you’re wondering about how instructional design is evolving, understanding the beginnings of LXD and why it’s relevant is definitely something you’re going to want to learn about.

If you’re a current TLDC member, you can access to the entire transcript of this episode, as well as the audience chat HERE.

Niels Floor: Learning Experience Design Pioneer

by Niels Floor | TLDCast Podcast

Using Video to Improve Learning Outcomes featuring Andrew Hughes & Matt Pierce

In this episode, Andrew Hughes of Designing Digitally talks with Matthew Pierce of Techsmith about how video can improve learning outcomes. They also discuss mentorship, leadership, and go into Matt’s backstory about his journey to becoming a learning and video ambassador for some of the world’s leading visual communication software tools, Camtasia and Snagit.

If you’re a current TLDC member, you can access to the entire transcript of this episode, as well as the audience chat HERE.

Using Video to Improve Learning Outcomes

by Andrew Hughes and Matt Pierce | TLDCast Podcast

Alan Natachu’s Misadventures in VR

You would think the way some L&D folks talk about VR, implementing this groundbreaking technology is as simple as buying some headsets, strapping them on students, and pressing go.

Not so. Not. At. All.

The reality of Virtual Reality is that getting it to run for a single student is no bed of roses. And a class of 25? Forget about it.

That is unless you have the know-how and determination that Learning Experience Designer, Alan Natachu does.

With a background in IT, media production, and instructional design, Alan was the perfect guest for this conversation. In the last few months, Alan built and tested an Oculus Quest system for learning — then pushed out a total of 25 Quests to students at his university.

Listen to his story and learn from his mistakes. And remember, launching a course in VR may not be a simple exercise. Get ready for hardware, software, and instructional challenges that might be worth overcoming — in the end.

Alan Natachu's Misadventures in VR

by Alan Natachu | TLDCast Podcast

Community Discussion: A Day in the Life

“Woke up, fell out of bed

Dragged a comb across my head

Found my way downstairs and drank a cup

And looking up I noticed I was late

Found my coat and grabbed my hat

Made the bus in seconds flat

Made my way upstairs and had a smoke

And everybody spoke and I went into a dream”

— Lennon & McCartney

Ever wonder what everybody else’s workday what might be like? As corporate trainers and educators, we’re all responsible for similar objectives and goals, but our experiences can be radically different from one another.

Take a listen to this Community Discussion where we talk a bit about our professional lives; you’ll see how very different it can all be!

Community Discussion: A Day in the Life

by Luis Malbas and The Training, Learning, and Development Community | TLDCast Podcast

Case Study: Designing Digitally Builds Assessment Simulation for Procter and Gamble

Here’s an excellent case study that features a simulation Designing Digitally created for Susan Manos and Procter & Gamble (P&G). P&G conduct self-assessments of the Quality Programs at all of their production, research, distribution, and warehousing facilities to ensure all are meeting the organization’s performance standards. These assessments are called QPHA’s and they provide a framework for evaluation and understanding of the quality level output by the teams that participate. There is a related elearning module that is shared to employees, but Susan Manos and P&G decided to add a life-like assessment to accelerate the transfer and adoption of this program.

Cue Designing Digitally and Andrew Hughes, with a solution requiring building a simulation.

Designing Digitally worked with SMEs from P&D to write a fictional story about a plant that is releasing a new product. DDINC then worked with SMEs to create a 3D model of the plant for the learners to explore as if they were conducting an assessment at the site. Learners visit different sections of the plant, such as the research labs, production lines, and loading docks, to discover how the site is handling the new product release.

Andrew and Susan have an excellent discussion about the process from beginning to end, and you can clearly see why the results were so positive. The project wasn’t without its challenges, but the overall success was worth the hurdles they overcame.

Andrew Hughes and Susan Manos: A Sneak Peek into Simulated Training at P&G

by Host Andrew Hughes and Special Guest Susan Manos | TLDCast Podcast